3D Designer | Specialized in Realistic Modeling and Texturing for Games, Films, and 3D Printing
With years of experience in 3D art, character modeling, design and anatomy, I bring a deep understanding of the digital sculpting process and asset creation of any kind. I integrate industry-standard tools such as ZBrush, Maya, Blender, Marvelous Designer and Substance Painter to produce models ready for various pipelines.
In my career, I’ve had the privilege of working at Wētā Workshop, contributing to a diverse range of projects, from blockbuster films to museum installations. This experience allows me to balance creativity with technical precision, making me highly skilled at delivering high-quality assets for both entertainment and 3D printing industry.
Beyond production, I am passionate about teaching and am building an online platform, 3DMasterclass.art, designed to help 3D artists at all levels, where I share all the knowledge I acquired in more than 15 years of experience.